Zelda The Windwaker Rom Deutsch
The Legend of Zelda: The Wind Waker is the tenth main installment of. It is the first Zelda game for the, and was released in Japan on December 13, 2002, in Canada and the United States on March 24, 2003, in South Korea on April 16, 2003, in Europe on May 3, 2003 and in Australia on May 7, 2003. The Wind Waker is notable for being the first game in the series to employ, a lighting and texturing technique that results in the game having a cartoon-like appearance.
It also differentiates itself from other Zelda games with its massive, the (which may be the largest overworld of any Zelda game), which must be explored using a boat, the. It is an indirect sequel totaking place several hundred years after the events of the previous games. Although the sea-faring gameplay and cartoon-like graphics were a point of critique for some, The Wind Waker was, in the end, the fourth best-selling GameCube game of all time. However, it should be noted that pre-orders of the game were significantly boosted by the inclusion of a pre-order bonus disc, which features Ocarina of Time and. Master Quest is an altered port of the original Ocarina game, with partially re-designed, more difficult dungeons. In 2007, a direct sequel to The Wind Waker, entitled, was released on the.
Legend of Zelda, The - The Wind Waker ROM download for Nintendo Gamecube. The Legend of Zelda: The Wind Waker (USA) GCN ISO Download for the Nintendo Gamecube. GZLE01 Game description, information and ROM/ISO download page.
In the fall of 2013, of the game was released for the console, with enhanced graphics and gameplay in a fashion similar to. The title screen. Set hundreds of years after the events of Ocarina of Time, The Wind Waker finds the hero in a sea scattered with 49 islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on, one of the few inhabited islands in the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power.
An found and stole this power, using it to spread darkness until a young boy dressed in green sealed the evil with the. The boy became known as the and passed into legend. One day the sealed evil began to returnbut the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate. It is clear that this legend is the story of Ocarina of Time, wherein the Hero of Time, Link, fought Ganondorf.
When boys of Outset Island come of age, they are customarily dressed in green, like the Hero of Time. The elders hope to instill the courage of the Hero of Time in the children. It is Link's birthday as The Wind Waker opens, and he receives the familiar green clothes and cap as a present from his. 's present to Link is permission to use her telescope.
As he looks through the telescope, he sees a large bird, the, carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the Helmaroc King as he returns. The memory of the kingdom vanished, but its legend survived on the wind's breath., the great evil that all still thought to be sealed away in the of Hyrule, crept forth, eager to resume his dark designs. As the darkness was spreading over the kingdom, the people hoped that the Hero of Time would once again appear to save them, but the hero did not appear.
Ganon’s next step was to make another aggressive move for the. The king, attempted to stop the fiend, but was not strong enough. As doom drew nigh, the king and his people prayed to the gods, leaving their kingdom in the hands of fate. The goddesses answered their prayers by instructing those chosen to flee for the mountaintops, before they flooded the land. Ganondorf and his minions were sealed along with Hyrule in an enchanted air chamber at the bottom of the sea, with the Master Sword serving as the key suspending the flow of time within the chamber. Over the centuries, the memory of the kingdom vanished, but its legend survived on the wind’s breath.
On a at the south of the, it was customary to garb young boys in green when they came of age. The youths aspired to find heroic blades and cast down evil, but the elders wished only for the youths to know courage like the hero of legend. Link getting his new tunic. On that island, a young boy named finally comes of age to wear the green of the hero. Unfortunately, his birthday plans were about to be dashed. A flew over his island, carrying a young girl in its talons. Hot on its tail is a pirate ship, sending a catapult barrage after it in an attempt to force it to touch down.
One of the projectiles causes the bird to drop the girl, who lands in a tree in the forest atop the island. Link grabs a sword and rushes off to find the girl.
Her name is, and Link learns that she is the captain of that band of pirates. As Link leads her back to her ship, the bird swoops down and kidnaps Link’s younger sister, mistaking her for Tetra. A informs the stunned Link and the unsympathetic Tetra of stories of a large bird who kidnapped young girls with long ears and took them back to the cursed. He charges Tetra with helping young Link rescue his sister from that wicked place. Tetra reluctantly accepts, and with her help, Link is able to infiltrate the fortress and reach the cell where his sister was being kept. But the great bird discovers him, and, at the command of a sinister shadowy figure, it hurls him into the sea. He is recovered by a talking boat, who introduces itself as the.
The King tells him of the story behind that shadowy figure, and the threat that that wrongdoer posed. The shadow was Ganon. Somehow, someway, the seal of the gods had failed. Ganon had returned, and the world was once again in danger. The key to defeating Ganon was locked away in a great power that could only be wielded after much toil and hardship. Only one who was able to overcome the trials that awaited in the would be permitted to wield the power to destroy the great evil. That power was none other than that of the Master Sword, the blade of evil’s bane, and it could banish Ganon from the world above.
Or, at least, so the King of Red Lions believed. Before entering the Tower of the Gods, Link has to gather the three, which he accomplishes with the help of an ancient conductor’s baton called the.
Though he does, indeed, succeed in the trials of the gods and claims the Master Sword from Hyrule below, when he returns to the Forsaken Fortress, destroys the monstrous bird, and proceeds to challenge Ganondorf, he learns of the unfortunate fate that had befallen the Master Sword, that it no longer sparkled with the power to repel evil. As it is revealed later in the game, Ganondorf had already attacked the temples where the sages were praying to the goddesses so that the Master Sword could retain its power to repel evil. He also gathered that by withdrawing the blade from its place in, he had broken the final seal placed by the gods on Hyrule and on Ganondorf’s magic, stirring all the monsters frozen in time in the kingdom below from their centuries-long slumber.
Tetra rushes to his rescue, and yet another revelation transpires. When Tetra approaches Ganondorf, his resonates. This could only mean one thing—Tetra possessed the, none other than the sacred power of the gods that the royal family had kept from Ganon’s clutches for so many long years. Her mother had instructed her to keep it close, and to safeguard it always.
The Triforce of Wisdom was proof of her birthright—Tetra was the true heir to the royal family of Hyrule, the last link in the bloodline. Of course, Ganondorf notices this immediately, and so he tries to seize the Triforce of Wisdom then and there. Luckily, a pair of manage to swoop down and rescue the children from Ganondorf’s grip. Zelda is brought to Hyrule Castle below the waves, and the King of Red Lions imparts news of her identity and her role in these events before giving her the missing shard of the Triforce of Wisdom. He then instructs her to remain in Hyrule and sends Link back to the sea above to reawaken the Master Sword’s power and reunite the —split when the Hero of Time left the land after completing his mission —until then, the portal to the world below the waves would be sealed, and he would be unable to return again to Hyrule. To complete his task, those who carried on the blood of the sages had to be found to take the stead of the old in the temples and ask the gods for their assistance.
The Korok and the Rito maiden are the ones who awake as the new sages of Wind and Earth respectively. With their power and prayers, Link is able to restore the blade of evil’s bane to its original form. He then hunts down the scattered shards of the Triforce of Courage and brings the completed piece back to the Tower of the Gods to present it to the gods. The Triforce piece then dwells within him, proving that he is the true hero, the Hero of Time, 'reborn'. Because Link had used the power of the Wind Waker to travel the Great Sea, the King of Red Lions declares him the.
The final battle. When Link descends beneath the waves, he discovers that Ganon had kidnapped Zelda and taken her to his headquarters, a daunting fortress that even the legendary had been unable to assail in ages past. Link makes haste for the tower, and, when he scales it, Ganon is waiting for him. Catches Link off guard and, since he has once again gathered the three crests, he manages to summon the full Triforce.
He wishes that the rays of the sun expose Hyrule anew so that the kingdom and the world, may be his. But the King of Red Lions touches the first.
The King wishes for Hyrule and Ganondorf to be buried beneath the waves of the Great Sea. He also wishes for hope for his descendants; that they might be able to create a better world. The Triforce then vanishes, possibly floating away to the sacred lands to await a new owner. In a fit of madness, Ganondorf attacks Link. With the at its full power, deals the final death blow to Ganondorf, turning him to stone. Link and Zelda are spirited away to the surface of the sea, and the floodwaters come crashing down, burying Hyrule and its King beneath the sea.
Link and Zelda sail away in search of a new land — with the wind as their guide. This scene marks the beginning of the first Zelda game,.
Gameplay The Wind Waker, despite initially concerning fans because of its visualsnot only was praised in the graphics department, it also retains many elements from the two Zelda games. As Link progresses through his adventure, he meets and helps many characters, usually leading to rewards. During his quest, he also explores dungeons, solves the puzzles within, fulfills various crucial challenges, and defeats multiple enemies. The game's controls are similar to those of the previous 3D titles as well, albeit with new improvements; for example, the C Stick allows the player to control and adjust the camera.
The controller's buttons, once more, are used for multiple actions, including rolling, using the shield or an item. Along with these elements, new ones are implemented, debuting in this game. Sea Exploration Main articles: and. Sailing is the main method of transportation in The Wind Waker. Like, The Wind Waker is mainly set outside, although the once known Sacred Kingdom is visited this time.
Link explores the vast ocean known as the, and he travels with the help of the King of the Red Lions, a boat that is capable of human speech. With the help of the titular, Link can control at will the direction of the wind's flow, which is helpful to navigate across the waters. As he does so, he frequently visits multiple islands (49 in total), all of which should have something interesting, from merely a hidden prize to a crucial area related to the main quest. When Link enters the territory of an island, he can ask a for information on said island, as well as to draw the territory's position in the. While Link looks for an island, he deals with threats from the sea, including enemy bases, deadly creatures, and natural phenomena. Besides the islands, submarines and the aforementioned enemy bases can be visited as well, usually populated by enemies and housing interesting treasures. Link can foresee sunken treasures (pinpointed by rings of light on the water surface), and he can bring them towards him with the help of the.
As Link defeats enemies, solves puzzles, helps people, and conquers obstacles, he will often earn maps. When Link opens one, he can find previously inaccessible prizes, which will then be pinpointed by intensely shiny lights emanating from the sea. Important, as certain key items needed for access to the final level will indeed be hidden under the sea, only located after collecting special charts that, additionally, need to be deciphered somehow.
As with most Zelda games, in The Wind Waker Link learns to from one place to another. This time he does so with cyclones, after defeating an important deity named Cyclos.
GBA interaction. Tingle Tuner Main article: The Wind Waker was the first Zelda game to make use of the connectivity between the and.
When Link rescues from his imprisonment in, the 35-year old man will give him the, along with the Tingle Chart; after this point, when the player connects a Game Boy Advance to the Gamecube through the Nintendo Gamecube Game Boy Advance Cable, the young hero will be aided by Tingle in many ways. For example, when inside dungeons, he can watch its rooms even if the dungeon map has yet to be collected; Link can also purchase items from Tingle for use, and a special sidequest (also regarding the dungeons) will be unlocked. This is also the only way to find the elusive, whose is impossible to obtain otherwise (since he won't appear at all normally in the game). Wind control and new item usage Main articles: and As mentioned above, the magical baton gives Link the ability to control the wind's direction as soon as he learns the proper melody. Manipulating the wind not only makes sea navigation faster, it also gives the legendary hero multiple other possible uses for the wind, such as being able to glide with the for long periods of time, making a character give different notes of information, helping other characters fly farther, and even causing a treasure chest to appear when Link stands before a marked wind spot, among other things. After learning another song, Link can use the power of cyclones to from one island to another, reducing the amount of time taken to reach a destination.
Other melodies serve purposes less related to wind, but still give more versatility and usefulness to the Wind Waker. Link can also obtain and use item bags able to house up to eight different item types each, which helps organize items by usage. For example, the keeps several jewels and items that enemies drop upon death, and can be used for further purposes, such as preparing potions, receiving rewards, or helping people in need of them. The is of great utility as it keeps food for animals and creatures in exchange of either prizes, new information regarding something or even control of seagulls. The is used to keep letters, souvenirs, or even documents, and is heavily used in a sidequest regarding a trading sequence that ultimately leads to an optional magical artifact.
Some gameplay elements from Majora's Mask also return here with variations and enhancements. Link can again use a, which this time has a much more extensive use; for example, there is a sidequest, the Nintendo Gallery, that consists of taking a pictograph of every single character, creature, and any other living being, either divine or merely mortal, in the game.
The camera can be upgraded to take full-color shots and, unlike in the game it debuted, it can now support three pictographs. Another returning element is the ability to control other characters through psychic faculty. After learning the right melody, Link can control seagulls, statues, and secondary characters he previously met in his travels. This important ability is used in three dungeons, which require the Link to control characters or statues.
Unlike in previous Zelda games, The Wind Waker features items with multiple usages. The, for example, can be used to pass over cliffs and big holes, to steal enemies' items, and to retrieve sunken chests from the sea; the can be used for flight or to blow gusts of wind.
Can now be used both on land and from the boat (the boat includes a long-range cannon used to fire bombs) while at sea. Elemental arrows are now accessed upon usage of the Hero's Bow instead of as separate items; the can both take Link to higher spots and, together with the, be used to remove heavy statues out of the way; and the can now hit up to five targets with the same launch. Main article: The Wind Waker is the first 3D game in the franchise to feature a Second Quest.
When the game is cleared for the first time, the opportunity is given to restart it with some important changes; for example, the outfits for and are different than usual, the Hylian text spoken by, the, and are translated into English, and the is available from the start, which not only makes the possible to do earlier, but allows the player to start the at the start of the game; Nintendo Gallery progress from the completed file is retained in the Second Quest file. Game Style The Wind Waker, at first glance, looks less mature than previous installments of the series, but many consider it to be quite emotional, mainly because of the expressiveness of characters, who actually show facial expressions in regards to a situation. However, one may also have interpreted this as a loss of subtlety. Additionally, its graphical style is said by some to evoke the spirit of the older 2D games more than the N64 games didas this was very difficult to see in the N64 games because of technology constraints.
Some also consider the Eastern-inspired music score to have helped recreate the atmosphere of the earlier games. The game's storyline has more detail and the narrative is much deeper than those of previous games; many aspects of Hyrule's past and its fate are revealed in this game, and it is also revealed that even Ganondorf and the King of Hyrule are more than they appear. Link is aware that he is not alone on his mission and that others are doing their best to help him progress through his mission. Link's first appearance in his cel-shaded, cartoon-like form Graphics As previously noted in the above sections, the game makes use of cel-shading graphics. Contrary to popular belief, programming the game with an engine based on this style was more difficult than programming, after modifying said engine, to favor realistic graphics. The style was influenced by the input of a former Japanese animator, whom Nintendo consulted for inspiration. The cel-shaded graphics style was found to mask system limitations well and was later adopted for handheld Zelda games such as.
Among the visual effects present in the game are the smoking explosion the enemies and most bosses experience after being defeated, as well as the drawings indicating the wind's blow. Also, when something is hit, an instant spark of light can be seen that can light up nearby areas. Characters' clothes and hair, as well as flags, leaves, trees, and other loose objects are affected by a real-time cloth simulation engine. These elements were present to a limited degree in the prior games for, though in this game, they are exaggerated, in part due to the use of cel-shading. Detailed character and object shadows were also implemented (this was present in the N64 games' data but strangely unused). The Wind Waker is unique among cel-shaded video games for its lack of an outline around displayed objects and its usage of detailed textures. The usage of advanced effects, such as light-mapping, heat haze, and depth of field blur also set this game apart from others of its type.
The heat haze was also used in Twilight Princess, and the depth-of-field blur was used in subsequent games. The HD remaster of the game adds more visual effects. In addition to the cel-shaded look, more advanced lighting effects and shadows make the game look more realistic.
A bloom effect, first seen in is also present, which gives a sense of bright sunlight. Audio The game features strings, flutes, and horns in the background, such as when opening a. Sometimes, electronic instruments are used in themes such as 's boss battle theme, whose main melody is played on an entirely electronic instrument. For the most part, the music is based upon traditional Celtic themes, with several themes using bagpipes.
The 'intro story' theme is entirely based upon European baroque, renaissance and medieval music and instruments. The game also features Link and other characters being more active with his speech.
For example, when Link is stalking, he 'meows' when she may have noticed him, or calls certain NPCs with English words. Though was the first Zelda game with English-speaking characters (Navi had a set of English interjections) The Wind Waker was the first Zelda game to give English voice acting to a wide variety of characters. Like the two N64 games in past years, The Wind Waker includes a tune that is heard during enemy proximity, but it is more developed because more notes and sounds of instruments are added when either Link or the enemy is attacked, especially when an attack is successful. A similar audio technique is used when a mini-boss is faced; drums are added to the theme once Link or the miniboss engages the other. Bosses each have separate battle themes, marking a first for the series. The audio in cutscenes is in a recorded music format, as opposed to the MIDIs used for background music tracks, marking the first step towards live orchestrated music in.
Legend Of Zelda Wind Waker Rom Dolphin
Japanese Version Because of the three-month difference between the game's Japanese release in December 14, 2002 and North America's in March 24, 2003, some moderately significant changes were made in the North American and international versions. One of the more noticeable changes involves the fifth; in the Japanese version, the chart is found after recovering various from the sea, with one chart pinpointing another's location, while in the international versions, these charts are found in dungeons and pinpoint the location of instead. Also, the locations of some have been changed; for example, in the Japanese version, the chest at the very end of the contains a Yellow Rupee, while in the international versions, the same chest contains a Piece of Heart. Setting Main article: The game is set in the, a vast body of water consisting of 49 islands, which are of different sizes, shapes, and purposes. Some are inhabited islands, and they house dungeons, sidequests, shops, and many other things; these include (inhabited by the tribe, and guarded by the sky spirit ), (inhabited by the tribe, and guarded by the earth spirit ), and (both inhabited by ). Used to be inhabited by Hylians as well and guarded by the sea spirit until Ganondorf destroyed it and cast a curse on the entire Great Sea. There are islands that are either uninhabited or overrun by monsters, but are still key places for Link's quest.
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Houses the whereabouts of the evil Ganondorf, and is where the girls hijacked by are held captive. The ancient shows the gateway to the deceased land of, but it will only appear after the chosen one retrieves the Goddesses' pearls, and the aforementioned gateway will only open when that hero completes the challenges given to him by the deities., and all house major treasure weapons and tools that help the young hero have access to temples where the sages blessing the must pray; said temples are, respectively, in the and the. Additionally, there are numerous islands where Link finds the widely-spoken, which pinpoint the fragments of the as long as they're deciphered (which can be done by negotiating with in ).
There are also islands that are similar to each other, for they share a similar purpose. For example, are where Link must place the sacred pearls in order to unveil the aforementioned Tower of the Gods. House entities, ready to improve Link's capabilities for weapon ammunition or even money amounts. There are also invaded by multiple enemies and belic cannons, hiding Treasure Charts that lead to much more special charts.
These charts give Link location of a wide variety of quest items or secret features. Finally, there are that are nothing but isolated rock formations with no possibility for human landing. The rest of the islands serve for optional and minor purposes, mainly collection of and other prizes. The entire Great Sea has an area of 49 square units; the identity of the units is unknown, but they are most likely kilometers. Timeline Placement Main article: The Wind Waker directly references places and events from and gives some indication of what happened between the two games, making clear that it happens after Ocarina of Time. Some examples of background references include the prologue, the decorations within Hyrule Castle (which allude to the Hero of Time with a sculpture and the through the glass windows in the basement), etc. During the time of this game's release, the was confirmed by in a summer 2002 Game Pro interview; thus, the confirmed timeline placement for The Wind Waker is after the Adult ending of Ocarina of Time, but in a separate timeline from Majora's Mask and Twilight Princess, which both follow the Child ending.
There has been some debate over the time passed between Ocarina of Time and The Wind Waker, since in many interviews and had stated that The Wind Waker takes place 'a hundred years' after Ocarina of Time. It was later revealed to be a mistranslation and that they actually spoke of 'hundreds of years.' After Link defeats, Ganon remarks that Link is 'the Hero of Time, reborn'. According to the Ganon most likely says that metaphorically. Link in this story is the 'reborn', since he possesses the same skills as his predecessor (despite not being an actual descendant). The Wind Waker has spawned two sequels: Phantom Hourglass (featuring the same Link) and. The former game takes place shortly after the events of this game, and starts with Link and Tetra looking for a new land, beyond the realms of the Great Sea; the latter game takes place one century after Phantom Hourglass, and has various continuity nods to its two predecessors.
The availability of these games, as well as the confirmed connections between The Wind Waker and Ocarina of Time, makes the Adult Timeline one of the most developed and extended periods in the series' chronology. ' NORTH AMERICAN EDITION Release Date: March 24, 2003 Console: Nintendo GameCube' ( (Dark Horse Books), pg. 377). ' JAPANESE EDITION Release Date: December 13, 2002 Console: Nintendo GameCube' ( (Dark Horse Books), pg.
377)., Nintendo, retrieved July 14, 2013., Nintendo Australia (archive), retrieved July 14, 2013., Ruliweb, retrieved December 2, 2013. ↑. ' Long ago, there existed a kingdom where a golden power lay hidden.' — N/A ( ). ' But one day a man of great evil found the golden power and took it for himself With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand a young boy clothed in green appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light.'
— N/A ( ). ' This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend' — N/A ( ). ' But thena day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed away by the hero once again crept forth from the depths of the earth, eager to resume its dark designs.'
— N/A ( ). ' The people believed that the Hero of Time would again come to save them. But the hero did not appear.' — N/A ( ). ' Faced by an onslaught of evil, the people could do nothing but appeal to the gods.
In their last hour, as doom drew nigh, they left their future in the hands of fate.' — N/A ( ). ' On a certain island, it became customary to garb boys in green when they came of age.' — N/A ( ).
' The elders wished only for the youths to know courage like the hero of legend' — N/A ( ). ' Young girls with long ears like yours have been getting kidnapped, never to be seen again. And unless my eyes fail me, the young girl who was just kidnapped from this island also has long ears, does she not? Much like YOU do, Miss Fearsome Pirate.
My point is that the bird mistook that poor girl for you, and that's why it grabbed her!' — Quill ( ).
' I am the King of Red Lions. I am not your enemy. Link.I have been watching you since you went to the Forsaken Fortress to rescue your sister. I understand how your desire to protect your sister could give you the courage to fearlessly stand up to anything.But such a bold attempt was foolhardy!
I suppose you saw him. The shadow that commands that monstrous bird.His name is.Ganon.He who obtained the power of the gods, attempted to cover the land in darkness, and was ultimately sealed away by the very power he hoped to command.
He is the very same Ganon.The emperor of the dark realm the ancient legends speak of.I do not know why the seal of the gods has failed, but now that Ganon has returned, the world is once again being threatened by his evil magic.' — King of Red Lions ( ). ' The key to defeating Ganon is locked away in a great power that you can wield only after much toil and hardship.' — King of Red Lions ( ). ' You cannot defeat me with a blade that does not sparkle with the power to repel evil! What you hold is useless.'
— Ganon ( ). 'Hundreds of years passed, and Ganondorf, who should have been sealed at the bottom of the ocean along with Hyrule, was resurrected once again. He gave an order to his minions to attack the Wind and Earth temples, killing the two sages whose prayers gave the Master Sword the ability to destroy evil.'
Zelda Wind Waker Gamecube Iso
( (Dark Horse Books), pg. 124). ' Foolish child. While that sword is indeed the blade of evil's bane, at the same time, it has long played another role.You see, it is also a sort of key.a most wretched little key that has kept the seal on me and my magic intact!' — Ganon ( ). ' My Triforce of Power is resonating!
At long last, I have found you.Princess Zelda!' — Ganon ( ). ↑ ' Once, long ago, he defeated Ganon and brought peace to the Kingdom of Hyrule. A piece of the Triforce was given to the Hero of Time and he kept it safe, much as Zelda kept hers. That sacred piece is known as the Triforce of Courage. When the Hero of Time was called to embark on another journey and left the land of Hyrule, he was separated from the elements that made him a hero. It is said that at that time, the Triforce of Courage was split into eight shards and hidden throughout the land.'
— King of Red Lions ( ). ' Long ago, Ganon's Tower was an impenetrable fortress that not even the daring and dauntless Knights of Hyrule could hope to assail.' — King of Red Lions ( ). ' Gods!
Zelda The Wind Waker Walkthrough
Hear that which I desire! Expose this land to the rays of the sun once more! Let them burn forth! Give Hyrule to me!!!' — Ganondorf ( ).
' Gods of the Triforce! Hear that which I desire! I desire hope for these children! Give them a future!
Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!!! And let our destinies finally be fulfilled.Ganondorf! May you drown with Hyrule!!!' — Daphnes Nohansen Hyrule ( ). ' Ah, but child.
That land will not be Hyrule. It will be YOUR land!' — Daphnes Nohansen Hyrule ( ).
' Did I startle you? I suppose that is only natural. As wide as the world is, I am the only boat upon it who can speak the words of men.' — King of Red Lions ( ). ' That tune you just picked up? Well, it gives you control over the direction the wind blows.'
— Zephos ( ). ' He gave you the Tingle Tuner! If you get stuck or need a quick hint, connect a Game Boy Advance to your Nintendo GameCube to talk to Tingle.'
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