Silent Steel Pc Game
Silent Steel is an 1995 submarine simulator computer game by Tsunami Games. It was created during the influx of 'interactive movies' during the 1990s. Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Silent Steel here on GameSpot.
Silent Steel PC Warning: The following is a walkthrough of Silent Steel. It contains information necessary to complete the game. Please - DO NOT READ FROM START TO FINISH. The guys who made the game worked hard on it. So should you.
SILENT STEEL WALKTHROUGH - means this is the answer you are to click on for a reply. (Stateroom) -This is the Captain.Okay, Read it to me.Have someone bring it to me.Stand by, Lieutenant.Have the XO report to my Stateroom right away. Dismissed Lieuentenant.A kilo Class Submarine is believed to have exited the Med.
It may be or may not be headed into our patrol area.How she got out is anybodys guess. I want a full tactical dump on the kilo class Subs, and let's brief Sonar right away. (Sonar) -I want you supervising sonar, Mr.
Foster drag a cot in here if you have to.We were liaison-authorized to talk to the Carrier Group. Let's get them on the horn. (Conn) -I received the message from COMSUBLANT., sir.
Do you have additional information about the compromise of my patrol area? (Wardroom) -At best speed, what are the probable positions of a submarine that exited the Mediterranean 72 hours ago? -Kilo class submarine, export type. Possibly with a performance upgrade.Standard speed will be sufficient, but let's go deep.
See that the sonar watches are doubled as well. AT THIS POINT THE CAPTAIN SHOULD AUTOMATICALLY LEAD THE XO TO WEPS. (Weps-torpedo bay) -I'd like to load all tubes make each ready to fire. (Sonar) -was it a malfunction in your gear?
-Best guess, Ensign, What is it? -This buzz at 5 hz. It doesn't interfere with your processing abilities? -How long would a hull search take? NOTE: USUALLY, THE XO SAYS 'WE'D HAVE TO BRING THE SHIP TO 150 FEET MINIMUM.' BUT THIS TIME HE SAID.'
WE'D HAVE TO LOCK OUT A SWIMMER MR. FOSTER, AND WITH SOMEONE OUT THERE LOOKING FOR US, THE SURFACE LAYER ISN'T THE PLACE TO PLAY HIDE AND SEEK.' -I want to lock out a diver XO. I want a thorough hull search. (The XO say's insert Disc #4) After a few cut sceans you'll see a diver coming down the ladder with a device in his hand.Get it back to the Cheif Engineer. I want to know what it is, what it does, and what it is doing on my ship. (Wardroom) -I'm willing to listen to a list of suspects.
Who had the opportunity, or the motive to stick that thing on the hull.What about you wheeler? Did you pass by the fairwater before we submerged? -Everyone's a suspect, Mr. Wheeler, untill I find out who put that whistle on the hull of my sub. ICE CREAM 27 VIDEO (Passageway) Here, the XO and Master Cheif bring in the line handling party. Little by little, they remove people untill only Bubba Holland is left.
Master Cheif brings him into the ward room. (Wardroom) -I think I have a grasp of the tacical situation. I'd like to hear some suggestions.You mean the Akula's deliberately trying to give away her location? Master Chief offers a 'weird' suggestion.I don't need weird, Master Chief. Let's rig for silent running.
Our best course of action is to make like a hole in the water. Wheeler reports a request to contact the battle group.Very well, My intentions are to come to periscope depth. Sonar, do you hold any contacts at this time? Matthews appears and says 'Admiral Plaskett?' -This is the commanding officer of the USS Idaho, and who might you be? -I've got some questions, hope you've got some answers.
Why is a Libyan submarine a threat to us? -Why would the Russian Navy be trying to sink us? Matthews says ' I'll have to review your clearance information Captain, before I can continue this brief.' The Kilo fires a torpedo at you.Get me a firing solution.Fire tube one.Prepare to fire second torpedo.Fire tube two. The Kilo will change it's acoustic signature to duplicate you, and the torpedo will automatically disengage.Place a Mk48 into command mode. Order the torpedo to kill Sierra 25.I gave you an order, XO.
Put the Mk48 into command mode, order it to kill Sierra 25. That will sink the Kilo boat. ( TIME TO SWITCH TO DISK 4 AGAIN ) THE MASTER CHEIF AND XO MEET IN THE GALLEY, AND DISCOVER SOME EVIDENCE POINTING TO MR. ONCE THEY CONFIRM IT'S PART OF THE DEVICE, THEY REPORT TO THE CONN, AND INFORM YOU ABOUT THEIR DISCOVERY. (Conn) -Place him under arrest, XO. (Passageway) -Put the gun down Wheeler, You don't really want to hurt anyone. (Ice Cream 27) Sonar operator reports contact with Akula submarine.
(Conn) -Get me a firing solution.Match bearings and shoot. Foster, what's the time to Mk48 impact?
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(Ice Cream 27) In an effort to help, Ice Cream comes up with an ingenious diversion for the Akula's torpedo. (Conn) -Come to periscope depth. Give him a nav fix.Shoot -Ready tube two. (Ice Cream 27 landing).FROM HERE ON OUT, YOU ARE ABLE TO MAKE WHATEVER CHOICES YOU LIKE. THERE ARE THREE DIFFRENT ENDINGS.
Thanks to Revolution reader Frank N.
Contents. Gameplay The gameplay consists of choosing from three options when the video pauses at certain points. The player then chooses one of these options and the video resumes.
The entire game is played in this way, and thus creates several possible plotlines and outcomes. Most of these result in the destruction of the player's submarine; only two distinct threads lead to victory.
Plot The player commands the USS Idaho, a fictional. On a routine nuclear deterrence patrol, an encoded message is received from the U.S. The message reports that a stolen Libyan diesel sub has exited the Mediterranean Sea, possibly heading into the USS Idaho's area of operations. The USS Idaho must evade the potentially hostile submarine, a problem that is quickly complicated by the fact that the enemy submarine is equipped with sound-generating equipment that allows it to mimic other classes of submarine, including those of American design.
The rogue Kilo uses this tactic to launch a torpedo attack on the Idaho by pretending to be an allied Los Angeles-class sub, the USS Biloxi. After escaping the initial battle, a radio consultation with an American carrier battle group commander confirms that there are no other allied submarines operating in the area, and that a second hostile sub, a Russian Akula-class attack boat that has also gone rogue, is approaching the area. In addition to this, the Idaho's sonar officer notices that the Idaho seems to be emitting a low-frequency sonar signal that he cannot account for. After a conference with the USS Idaho's executive officer and master chief, further engagements commence, where the Idaho eventually triumphs through subterfuge and risk-taking. Taking advantage of the lull in combat before the Akula comes into torpedo range, a search of the Idaho 's outer hull reveals an act of sabotage instigated by one of the crew working for the enemy. Engaging the Akula in a torpedo battle, the Idaho gains the upper hand by the timely interference of an American ASW helicopter tracking the battle and manages to win the fight. The game was directed by Tony Marks and the script was written.
Production Shooting locations All sound stage studio filming was conducted in a modified warehouse on the former in. All submarine and ship footage was shot aboard the submarine and the destroyer which are both museum ships at the Naval Museum in Mt.
Silent Steel Pc Game Free
Pleasant, South Carolina. Cast The cast included, John Short, Charlest Mclawhorn, Joy Parry, Kevin Sizemore, Frank Leslie, James Middleton, Keith Woulard, MIke Kirton, Don Soper, John Jarrett, Mark Lattanzio, Greg Elliott, and Todd Langerfeld. References.
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